(毕业论文 字数:4284 页数:8)摘要:本论文阐述了《CG世界》动画展示的设计与创意的观点。通过市场的观察,分析当前我国动画市场存在的问题;采用3D、MAYA、PHOTOSHOP等软件设计出具有个性的游戏角色形象和动画背景,并用镜头模拟效果进行展示,让人有身临其境的感觉。将游戏角色形象定位在趣味性上,使其系列化、拟人化、个性化,以便游戏玩家可以自由选择进入游戏。游戏动画背景根据游戏的战争特性,以战争道具烘托出场景特效,用暗黄色的灯光效果暗示硝烟弥漫的游戏战场。游戏动画展示让游戏玩家能深深地体会到游戏角色不同的个性特征,轻松融入游戏的场景。最后,通过游戏角色的立体POP和宣传册对设计的过程和动画角色的形象进行更加清晰的解说,让大家对该动画展示有更加深刻的认识。 关键词 游戏设计 三维动画 角色建模 场景塑造 动画展示 The three-dimensional design from the role of design, animation showing the perspective on the role of the game in shape, played in the scenes to create the image of the game before the brief role model animation and games to promote the design of posters and brochures, and other four areas, through 3D, MAYA, PHOTOSHOP, and other software to explore "CG world," mystery. Animation is a big game of the cooperation project team, but I passed a complete role, scenes, animation and publicity design projects is to try to decomposition of the pre-game design, do a process of experiment. Main address different personality characteristics of the role of the image, into the scene feel the effect of the problem, animation showing the continuity issues and to promote a harmonious way of diversification. 目 录 1前言 |
《CG世界》动画展示设计
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