File caching is essential to good performance in a distributed system; especially as processor speeds and memory sizes continue to improve rapidly while disk latencies do not. But the using of cache files introduces the cache consistency problem: how to keep consistency when a client modifies a file that is also cached by other clients? There are several different cache-consistency strategies are used in existing network file systems. In this paper we will mainly discuss these four file systems: LOCUS [POP85], Sun’s Network File System (NFS) [NFS89], Sprite [NEL88] and Spritely NFS [SRI89], a system which is implemented by transplanting the Sprite consistency protocol into the NFS file system. Among these systems Sprite file system will be the focus of this paper. |
[分布式系统] Caching in the Distributed File Systems
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